Take control of Tink, a small toy that uses a wind-up key to embark on an arduous journey throughout this clockwork world. Set in the Tinkerer’s workshop during the Victorian Age, this 3D action platformer has plenty to see and collect as you explore and defend the world from the villainous beetles.
The Team
Chua Teck Lee
BS in Computer Science in Real-Time Interactive Simulation
Role: Product Manager
Lim Guan Hui
BS in Computer Science in Real-Time Interactive Simulation
Role: Technical Lead
Leong Jun Xiang
BS in Computer Science in Real-Time Interactive Simulation
Role: Tools Programmer
Jamie Thomas Kong Ning Ning
BS in Computer Science in Real-Time Interactive Simulation
Role: Graphics Programmer
Solomon Tan Teng Shue
BS in Computer Science in Interactive Media and Game Development
Role: Gameplay Programmer
Tay Yan Chong Clarence
BS in Computer Science in Interactive Media and Game Development
Role: Audio Lead
Ting Shu Mei
BS in Computer Science in Interactive Media and Game Development
Role: Physics Programmer
Muhammad Amirul Bin Zaol-kefli
BS in Computer Science in Interactive Media and Game Development
Role: AI Programmer
Sim Zheng Han Bryan
BA in User Experience and Game Design
Role: Design Lead
Ang Chee Hao Branson
BA in User Experience and Game Design
Role: Level Designer
Chan Kang Er Kenneth
BA in User Experience and Game Design
Role: Art Lead