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While studying at DigiPen (Singapore), students have the opportunity to design and develop the kinds of innovative projects they will encounter in an ever-evolving digital economy. In addition to games, technology, animation, and art, many students choose to apply their skills and creativity to projects that do not fit entirely in other categories. Such projects have included user interface/user experience design (UI/UX), mobile applications, virtual reality simulations, and more.

We invite you to browse some of these unique projects below to see screenshots, trailers, and other demonstrations of our students’ skill and ingenuity.

All copyrights and trademarks remain the property of their respective owners and are shown here for educational purposes.

UI / UX Projects


Kindred

A UX/UI style guide for a wilderness adventure/survival game.

Student Author

CHENG Hui Jian

Click images to enlarge


Wildfrost

A UX/UI style guide for a narrative mystery game with heavy stealth elements.

Student Author

Victoria Yvette CHASTAN

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Mobile Applications


Victory Smile

Victory Smile is a mobile app for parents to help incentivize positive behavior in young children. The app offers a structured reward system that is based on each child’s performance and behavior, allowing parents to award “smiley faces” to their children whenever they show good behavior, complete tasks, or finish chores.

Student Team

Nur Armira Sari Binti Mohd Razi

Year Published

2022

Course Number

UXGD 2570


Pet Lovers Centre

The main objective of this project is to make the original Pet Lovers Centre VIP Concierge app more user-friendly and useful. Through user research and interviews, the team was able to identify the pain points of the current users. These problems were converted into opportunities for the app. The final deliverable includes an app with a revamped user interface, various usability improvements, and additional features.

Student Team

Jerrold Wong

Kaiser Tan

Mark Wong

Muhammad Alfian

Quek Rui Jing

Year Published

2022

Course Number

UXGD 2570


One Care

One Care is a mobile app for mild-stage dementia patients and their caregivers with the main goal of reducing the risk of worsening their symptoms while encouraging them to live a socially and physically healthy lifestyle. The app offers various habit-forming features like journaling and gamification of rewards to keep patients engaged.

Student Team

Muhammad Alfian bin Ridwan

Year Published

2023

Course Number

UXGD 2570


NewU

The NewU mobile application is a fitness app for users that allows them to easily schedule, track, and record their fitness plans and activities.

Student Author

TONG Mao Hui Sherman


Teddy’s Hospital Adventure

Teddy’s Hospital Adventure is a mobile and tablet application that explains the MRI process to children in the form of a game. This app was created in collaboration with KK Women’s and Children’s Hospital.

Student Author

Nur Puspasari Bte ABD GAFAR


My First MRI

My First MRI is a mobile and tablet application that explains the MRI process to children in the form of a game. This app was created in collaboration with KK Women’s and Children’s Hospital.

Student Team

Guan Hui Brandon YU

Jon Michael Amit JUBELAG

VR Education Simulation


Electricity Educational VR Game

This educational VR game teaches primary school students about electricity, currents, and circuits.

Student Team

Yu Shu TAN

Tian Sheng HO

Zhen Ye Jeremy DONG


VR High Rise Safety

This is a VR simulation to educate people about the importance of observing safety protocols when doing maintenance work on the façade of high-rise buildings.

Student Team

Wei Jie CHAN

Ming Xuan AW

Hai Xiang Shawn KOH

Trigger Warning: Depiction of Sudden Drop

Graphic Design & Branding


KeyCrafters

A logo, branding, and style guide assignment for a 2-4 player deck-building game. In KeyCrafters, players manage resources to create keys that unlock eccentric chests, no matter if they’re beneficial or sinister. The game was created by CMYK, a student game team.

Student Team

GAN Kah Loke

YEO Yi Jia

HO Malcolm Soo Meng

CHAN Chloe Si En

Click images to enlarge

Year Published

2024

Course Number

UXG 1505


Yggdrasil

A logo, branding, and style guide assignment for a 2D, hack-n-slash, fantasy game previously made as a game project in the Spring 2020 semester called Yggdrasil, The Corrupted Forest. The game was created by this student and his team, BackSpace.

Student Author

Muhammad Haseif Bin Surahman

Click images to enlarge

Year Published

2023

Course Number

DES397


Ordinary

A logo, branding, and style guide assignment for an isometric point-and-click puzzle-mystery adventure game set around the not-so-ordinary campus of Ordinary, School for the Extraordinary. The game was created by this student along with his team, WDK, as part of the GAM200 and GAM250 modules, and was subsequently redeveloped for this branding style guide.

Student Author

Jordan Choo Junhan

Click images to enlarge

Year Published

2023

Course Number

DES397


Rocket Studios

A logo, branding, and poster design assignment. Created to brand an independent game studio, these logos had to be shown in the context of packaging design and swag.

Student Author

Branson Chee Hao ANG

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Year Published

2021

Course Number

UXG1560


Lucid

A logo, branding, and poster design assignment for a line of apparel. These logos would be displayed as part of packaging design and swag.

Student Author

Germaine LEE WEN

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Year Published

2021

Course Number

UXG1560


Campcaffe Coffee

A logo, branding, and poster design assignment. Logos had to be shown in the context of packaging design and swag for a coffee brand.

Student Author

CHAN Kang Er Kenneth

Click images to enlarge

Year Published

2021

Course Number

UXG1560


Twin Moon Studios

This assignment included logo, branding, and poster design for an independent game studio. Logos had to be shown in the context of packaging design and swag.

Student Author

Randall CHUA

Click images to enlarge

Year Published

2021

Course Number

UXG1560