While studying at DigiPen (Singapore), students have the opportunity to design and develop the kinds of innovative projects they will encounter in an ever-evolving digital economy. In addition to games, technology, animation, and art, many students choose to apply their skills and creativity to projects that do not fit entirely in other categories. Such projects have included user interface/user experience design (UI/UX), mobile applications, virtual reality simulations, and more.
We invite you to browse some of these unique projects below to see screenshots, trailers, and other demonstrations of our students’ skill and ingenuity.
All copyrights and trademarks remain the property of their respective owners and are shown here for educational purposes.
UI / UX Projects
Kindred
A UX/UI style guide for a wilderness adventure/survival game.
Student Author
CHENG Hui Jian
Year Published
2019
Course Number
GAT261
Wildfrost
A UX/UI style guide for a narrative mystery game with heavy stealth elements.
Student Author
Victoria Yvette CHASTAN
Year Published
2018
Course Number
GAT261
Mobile Applications
Victory Smile
Victory Smile is a mobile app for parents to help incentivize positive behavior in young children. The app offers a structured reward system that is based on each child’s performance and behavior, allowing parents to award “smiley faces” to their children whenever they show good behavior, complete tasks, or finish chores.
Student Team
Nur Armira Sari Binti Mohd Razi
Pet Lovers Centre
The main objective of this project is to make the original Pet Lovers Centre VIP Concierge app more user-friendly and useful. Through user research and interviews, the team was able to identify the pain points of the current users. These problems were converted into opportunities for the app. The final deliverable includes an app with a revamped user interface, various usability improvements, and additional features.
Student Team
Jerrold Wong
Kaiser Tan
Mark Wong
Muhammad Alfian
Quek Rui Jing
One Care
One Care is a mobile app for mild-stage dementia patients and their caregivers with the main goal of reducing the risk of worsening their symptoms while encouraging them to live a socially and physically healthy lifestyle. The app offers various habit-forming features like journaling and gamification of rewards to keep patients engaged.
Student Team
Muhammad Alfian bin Ridwan
NewU
The NewU mobile application is a fitness app for users that allows them to easily schedule, track, and record their fitness plans and activities.
Student Author
TONG Mao Hui Sherman
Year Published
2019
Course Number
GAT260
Teddy’s Hospital Adventure
Teddy’s Hospital Adventure is a mobile and tablet application that explains the MRI process to children in the form of a game. This app was created in collaboration with KK Women’s and Children’s Hospital.
Student Author
Nur Puspasari Bte ABD GAFAR
Year Published
2018
Course Number
GAT212
My First MRI
My First MRI is a mobile and tablet application that explains the MRI process to children in the form of a game. This app was created in collaboration with KK Women’s and Children’s Hospital.
Student Team
Guan Hui Brandon YU
Jon Michael Amit JUBELAG
Year Published
2018
Course Number
GAT212
VR Education Simulation
Electricity Educational VR Game
This educational VR game teaches primary school students about electricity, currents, and circuits.
Student Team
Yu Shu TAN
Tian Sheng HO
Zhen Ye Jeremy DONG
Year Published
2018
Course Number
GAT401
VR High Rise Safety
This is a VR simulation to educate people about the importance of observing safety protocols when doing maintenance work on the façade of high-rise buildings.
Student Team
Wei Jie CHAN
Ming Xuan AW
Hai Xiang Shawn KOH
Trigger Warning: Depiction of Sudden Drop
Year Published
2018
Course Number
GAT401
Graphic Design & Branding
KeyCrafters
A logo, branding, and style guide assignment for a 2-4 player deck-building game. In KeyCrafters, players manage resources to create keys that unlock eccentric chests, no matter if they’re beneficial or sinister. The game was created by CMYK, a student game team.
Student Team
GAN Kah Loke
YEO Yi Jia
HO Malcolm Soo Meng
CHAN Chloe Si En
Yggdrasil
A logo, branding, and style guide assignment for a 2D, hack-n-slash, fantasy game previously made as a game project in the Spring 2020 semester called Yggdrasil, The Corrupted Forest. The game was created by this student and his team, BackSpace.
Student Author
Muhammad Haseif Bin Surahman
Ordinary
A logo, branding, and style guide assignment for an isometric point-and-click puzzle-mystery adventure game set around the not-so-ordinary campus of Ordinary, School for the Extraordinary. The game was created by this student along with his team, WDK, as part of the GAM200 and GAM250 modules, and was subsequently redeveloped for this branding style guide.
Student Author
Jordan Choo Junhan
Rocket Studios
A logo, branding, and poster design assignment. Created to brand an independent game studio, these logos had to be shown in the context of packaging design and swag.
Student Author
Branson Chee Hao ANG
Lucid
A logo, branding, and poster design assignment for a line of apparel. These logos would be displayed as part of packaging design and swag.
Student Author
Germaine LEE WEN
Campcaffe Coffee
A logo, branding, and poster design assignment. Logos had to be shown in the context of packaging design and swag for a coffee brand.
Student Author
CHAN Kang Er Kenneth
Twin Moon Studios
This assignment included logo, branding, and poster design for an independent game studio. Logos had to be shown in the context of packaging design and swag.
Student Author
Randall CHUA