The field of interactive media and video games has grown from small teams of just a handful of developers to teams of a hundred or more on a single title. This explosion in the scope, investment, and technologies going into digital media and video games has led the roles of engineer, artist, and designer to become more and more specialized. Meanwhile, the interactive media industry has stepped up its demand for hybrid engineers/designers, professionals with strong programming and mathematics skills, combined with formal training in interactive design. This is the role that the Bachelor of Science in Computer Science in Interactive Media and Game Development will prepare you for.
As a student in this program, you will work across platforms such as PC, tablets, smart phones, game consoles, VR, and AR to understand the strengths and limitations of each platform from a technical and design point of view. You’ll be trained to write computer programs in core languages such as C and C++, giving you the technical foundation to become proficient in programming with scripting languages, game logic, user interfaces, artificial intelligence, and design tools. By the time you graduate, you’ll be able to design and implement user interface and game levels, game systems, and game behaviors, gaining extensive experience testing, iterating, and polishing through the completion of many individual projects and multiple team projects.
If you want to bridge the scientific and creative sides of interactive digital media and game development and can see a future as both an engineer and designer, the BS in Computer Science in Interactive Media and Game Development program might be for you.
Who Should Pursue This Degree?
The BS in Computer Science in Interactive Media and Game Development is a challenging cross-disciplinary program that can be a good fit for those who want a comprehensive education in both computer programming and interactive design. This dual focus means you’ll be managing a heavy course load of both software engineering and design projects — beginning with high-level programming and extensive non-digital game design. In addition to advancing your understanding of math, physics, and computer science principles, you’ll be learning how to design fun and interesting interactive experiences, systems, and mechanics. However, this hybrid approach also means you may receive a more broad overview of some subject areas compared to other programs at DigiPen (Singapore).
As a student in this program, you will:
Academic Roadmap
As a BS in Computer Science in Interactive Media and Game Development student, you’ll balance coursework in math, physics, and computer science with design classes that have you rapidly prototyping both non-digital and digital interactive experiences. On top of that, you’ll also be working on multidisciplinary software engineering projects that are much larger in scope. This is a challenging program for students who want to combine the nuts and bolts of computer programming with the artistry of creative interactive design.
Study Trip — Overseas Immersion Programme
The Overseas Immersion Programme (OIP) is mandatory for students in the BS in Computer Science in Interactive Media and Game Development program. Students will study for one trimester at DigiPen Institute of Technology’s U.S. campus in Redmond, Washington, or the Europe-Bilbao campus in Spain. Students will attend lectures, labs, and industry seminars. They will also interact with American or European professors and mentors while experiencing life in a different culture with their overseas peers.
Integrated Work Study Programme
The Integrated Work Study Programme (IWSP) is an uninterrupted, eight-month duration (two trimesters) work placement program that will provide students with unique learning opportunities to achieve the following objectives: (1) applied learning — integration of theory and practice, acquisition of specialist knowledge, and development of professional skills; (2) exposure to real-world conditions — appreciation of real-world constraints in respective industry contexts to develop skills of adaptability, creativity, and innovation; and (3) smooth transition to jobs — practical experience which shortens the work-induction period.
BS in Computer Science in Interactive Media and Game Development students will undergo their IWSP during Year Four of their studies.
Admissions Requirements
In order to apply for the BS in Computer Science in Interactive Media and Game Development program, you should have a strong foundation in math, science, and problem-solving. You’ll need to have completed precalculus (or its equivalent) prior to attending DigiPen (Singapore).
Topics Covered
Students in the BS in Computer Science in Interactive Media and Game Development concentrate on the following subjects: