Students in the BA in User Experience and Game Design program at DigiPen (Singapore) must fulfill the following requirements to graduate. Degree requirements for cohorts before the 2024-2025 academic year can be found in previous versions of the Course Catalog.
Number of Credits and GPA
The BA in User Experience and Game Design degree program requires completion of at least 240 credits with a cumulative GPA of 2.0 or better. The program usually spans 11 trimesters of 14 weeks each within a total of four academic years.
Grade Requirements
Students must receive a grade of “D” (or 1.0 quality points) or higher in all modules for the BA in User Experience and Game Design degree program. A “Pass” mark must be received for all modules with a “Pass” or “Fail” grade.
Subject Area | Credits | Required Courses |
---|---|---|
Art | 5 | UXG 2805 Art Processes |
Computer Graphics | 10 | UXG 2802 2D Raster Graphics for Designers UXG 3825 Introduction to 3D Production for Designers |
Computer Science | 24 | UXG 1116 Introduction to Computer Technology & Programming UXG 1175 Scripting Languages UXG 2165 Programming Foundations UXG 2176 Advanced Scripting |
Design | 82 | UXG 1500 Introduction to Design Process UXG 1501 Principles of Interactive Design UXG 1505 Game Design Process UXG 1560 User Experience Design 1 UXG 2520 System Design 1 UXG 2540 Level Design 1 UXG 2570 User Research 1 UXG 2501 Game Design 1 UXG 2502 Game Design 2 UXG 2565 Game Feel UXG 3503 Game Design 3 UXG 3570 User Research 2 UXG 3500 Integrated Digital Design 10 additional credits must be selected from other design courses at the Year 3 or Year 4 levels. Five of these additional credits can be replaced by a module with any Psychology module (except UXG 1710). |
English | 10 | UXG 1616 Storytelling and a 5-credit English module. |
Humanities and Social Science | 21 | UXG 2735 College Success for Designers UXG 3099 Career and Professional Development UXG 3650 Professional Communication Five additional credits must be selected from Management module, and 5 credits must be selected from modules offered by the Department of Humanities and Social Sciences, except for those on career courses. |
Mathematics | 12 | UXG 1205 Introductory Probability and Statistics UXG 2200 Pre-calculus with Linear Algebra and Geometry |
Music | 5 | UXG 1815 Fundamentals of Music and Sound Design |
Psychology | 15 | UXG 1701 Introduction to Psychology UXG 1702 Cognitive Psychology Five additional credits must be selected from other Psychology courses. |
Physics | 5 | UXG 2315 Introduction to Applied Math and Physics |
Projects | 51 | UXG 1420 Introduction to Digital Production UXG 2400 Project 2 UXG 2450 Project 2 (cont.) UXG 3400 Project 3 (Part 1) UXG 3450 Project 3 (Part 2) UXG 3475 / UXG 4400 / Project 3 (Part 3) or Project 4 UXG 4400 / UXG 4450 Project 4 or Project 4 (cont.) Please note that internship modules UXG 4950 and UXG 4990 may be taken in place of UXG 4475 / UXG 4400 and UXG 4400 / UXG 4450. |
Note on General Education Courses
The following courses satisfy the general education requirement for the BA in User Experience and Game Design: two English electives (10), UXG 1205 (5), one Mathematics elective (5), UXG 1815 (5), UXG 1701 (5), UXG 1702 (5), one Psychology elective (5), one Physics elective (5), and one Humanities and Social Sciences elective (5) (Total: 10 modules, 50 credits).